Tag Archives: openart

DACS: digital/analog converter/synthesizer

I’ve been in NYC for a few days to interact directly with Eyebeam and Mozilla people to talk about future plans and potentials for Meemoo.org. From Thursday to Saturday was Art Hack Day at 319 Scholes in Brooklyn.

This diagram shows a concept that has been in my mind for one way to conceptualize the project: a frictionless digital/analog converter/synthesizer.

digital analog

(Edit 10/01: I realized that the old version of the diagram wasn’t really what I was thinking.)

The idea is that any of these should be easily mashed together to experiment with aesthetic possibilities. WebGL textures projected on clay forms, paper puppets animated with your voice, finger-paint textures on 3D graphics… This concept is extremely broad, and I still need to find ways to narrow the focus on a few easy activities that can introduce newbies to the toolset. I’m making a collection of “hack-tivities” as I come up with them.

We made this animated font in a rainy-day workshop. I snuck in some easy HTML hacking so that anybody can mix the letters into messages:
animated A
http://meemoo.org/hack-tivities/abc.html

These “physical gif” animated images are now easy to make with Meemoo:

http://meemoo.org/hack-tivities/physical-gif.html

I’ll be making more of these introductory pathways to Meemoo as the project progresses.

Open(Art) fellowship announced today

Today Mozilla and Eyebeam are announcing the Open(Art) 2013 fellows, and I’m one of them! ūüėÄ
I’ll be using this opportunity to expand the capabilities of Meemoo and extend it into an open source web art community.

Coder analogy: Meemoo is a dataflow framework, where apps are made by connecting modules which encapsulate functionality like visual effects. The output of the apps could be a generative animation, stop-motion GIF, web cam effect, or (in the future) audio composition. These apps can be built, shared, and forked without leaving the browser.

Artist analogy: The community will be like a game of exquisite corpse, where the rules of the game as well as the media can be transformed with each step.

Input welcome!

well-spect
we didn’t plan this… jyri accused me of being a little over-specced (o_o-)